Guild of Dungeoneering is a management strategy game with a unique black-and-white pencil-drawn style. Players take on the role of dungeon guild managers, sending their adventurers into handcrafted dungeons to test their managerial and strategic skills.
Here's a breakdown of the attribute levels and corresponding cards:
Stupidity: White Card... (You bash your own head fiercely), essentially a useless card. Typical equipment with this skill is a chainmail helm, +2 HP, +2 stupidity level... Each level increase adds one white card to the deck.
Arcane
Level 1: Deals 1 magic damage, +1 hand card limit.
Level 2: Increases next magic damage by 1, and +1 HP, +1 hand card limit.
Level 3: Deals 3 magic damage, ignores defense.
Level 4: +3 HP, +2 hand card limit.
Growth
Level 1: Deals 1 magic damage, also +1 HP.
Level 2: Deals 1 magic damage, if successful, +2 HP (cannot heal if blocked or retaliated).
Level 3: Sets HP to 6, Swift (Swift can activate before enemy attacks).
Level 4: Deals 2 magic damage, if successful, +3 HP.
... (and so on for other attributes)
This is a comprehensive overview of all attribute level bonuses in the Guild of Dungeoneering mobile game. Typically, players enhance attribute levels by selecting corresponding equipment for different characters. Interested players, give it a try!